đź‘ľ Graphics

Information on how we help consumers bridge the imagination gap

Visualisation Series: Chroma

In this edition of the visualisation series, we take a closer look at our proprietary photo-realistic rendering engine, Chroma. And how we’re using visualisation to improve the KBB design journey.

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Visualisation Series: The DigitalBridge SDK

In this post we look in more detail at our rendering engine DigitalBridge SDK (DBSDK), its purpose, what the main features are, and some of the improvements we’re developing for the future.

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What developers can learn from the Unity & Improbable situation

Our Head of Innovation Ash looks at the lessons to be learnt when entering into third-party software and licence agreements from the recent dispute between Unity & Improbable.

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Visualisation Series: Accurate Material Representation

This is our first of a series of technical posts detailing different aspects of visualisation, including how we achieve the look we want and the challenges we face.

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